Hola! I’m a Game Designer with a specialization in Sound Design. I have a heartfelt connection to storytelling — be it through narrative, sound or environment.
about me
After getting a college degree in Music Production from the Escuela de Música de Buenos Aires in 2018, I left Argentina for Berlin where I completed a BA (hons) in Music Production from the British & Irish Modern Music Institute where I learned recording techniques and mixing and mastering guidance which led to further freelance work as a recording and mixing engineer with tools such as Pro Tools and Ableton
In my last year of college, I discovered a newfound love for sound design for video games, which lead me to research and familiarize myself with Reaper, Unity, Unreal, FMOD and Wwise while also working on Foley and Voice Over. Having grown up playing Half-Life, FPS games are my jam and the ones I connect to the most.
Now in Stockholm, I have experience working for indie and AA companies, where I learned the importance of teamwork and communication, especially in teams where cross-disciplinary work is crucial. I’ve spent my time working in UE5, using both Angelscript and Blueprints to drive my designs forward, while also getting comfortable in C++.
Besides music and games, you can catch me napping or reading a good book about comedy. Football is another passion but kicking a ball about is not a particular strength of mine.
Some of my favorite games:
Half-Life (1998)
Max Payne 2 (2003)
Stardew Valley (2016)
Firewatch (2016)
Overwatch (2016)
Balatro (2024)
Some of my favorite games for sound:
Zelda: Breath of the Wild (2017)
Celeste (2018)
Inscryption (2021)
Alien: Isolation (2014)
Hunt: Showdown (2018)
God Of War (2018)
sound redesigns
fmod and wwise implementations
games
games I had the luck to work on either alone or in a team and in different capacities